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Progen Sentinel Portal

Ranks:

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InceptorLibrorumSavantPedagogueDoctrinaireMagisterMagister Magna

Skills

Guide


Skills correction - 2002-11-11 21:41:00
Cayl
Mostly Harmless
Joined: 17-Sep-2002
Posts: 4
for Progen Sentinels the Scan and Grav Link skills max out at level 5, so we don't get any of the level 6 or 7 goodies.
Don't waste skill points - 2002-12-03 08:47:00
debeast
Average
Joined: 07-Nov-2002
Posts: 42
From: Delta Quadrant
Choose What catagories you want to invest in BEFORE you waste your skill points trying to do them all. I suggest:

Projectiles
Missiles
Scare
Powerdown
Shield repulse
Scan (up to 2)
Critical Targeting

Keep the rest @ lvl 1
- 2002-12-05 21:05:00
DeuS-
Poor
Joined: 28-Oct-2002
Posts: 8
you forgot prospect, and missles are a waste. powerdown and scare are both useless at higher lvls, i would concentrate on the techs, projectile weapon, prospect, and scan
- 2002-12-05 23:17:00
Icuras
Harmless
Joined: 09-Oct-2002
Posts: 1
I've found Terrify to be great. Even on high lv's, it's equivalant to TW's hack only better because it works on Mechs and bio's.
- 2002-12-11 14:39:00
Fieth
Mostly Harmless
Joined: 22-Nov-2002
Posts: 4
I have found menace to be an execeptional asset to the arsenal. Terrifying both bio and mech (and yes, it does work on high levels unlike the gravlink) is quite the advantage
Projectile Skill seems to be... - 2002-12-15 03:17:00
Lasitter
Mostly Harmless
Joined: 14-Dec-2002
Posts: 6
From: San Diego, CA
...The skill I have been using the most. Beam is great close in, but my projectiles seem to have the perfect range, good hit ratio, and decent damage.


I'd advise pumping up Projectile when you can (and the Techs so you can upgrade, of course).

Just my two cents...
missle launcher - 2002-12-15 05:44:00
shortrd
Poor
Joined: 10-Dec-2002
Posts: 14
From: fla
ok guys this what i am looking for. A Progen made rocket launcher that fires two rounds but all i see is the ones that are not progen made. what i have notice they put out less damage
is there a progen rocket lancher out there for PS that fire two round from a single launcher if so plz drop me a line or two
Progen and Missiles - 2002-12-15 20:27:00
Kelm
Harmless
Joined: 12-Dec-2002
Posts: 1
With all the Sentinal's weapon slots, it seems silly not to use Missile weapons. Even if you only bump it up to lvl 3, missiles are a great first strike weapon. With my sentinal, I plan to have at least two missile launchers at the higher levels. Screw beam weapons. They work great for short range, but drain heavily on reactors, and the Progen are much better off with projectiles anyhow. I'd throw everything into projectiles, and build missiles up to at least 3 or 4.
Skill Points: Insight from a lvl 121 PE - 2002-12-20 20:22:00
Lilbluejimmy
Poor
Joined: 04-Sep-2002
Posts: 9
From: Galileo
Well just remember:
- you don't get lvl 9 launchers.
- missles are expensive at the higher levels, especially since you can't build your own ammo as a sentinel
- projectiles are strongest, but take up valuable cargo hold space - I only use these while fighting.
- when mining, (at least when you're high lvl like me) you end up wasting more money by using your missles than making it mining ores - I know this from experience.. lvl 6 launchers were the last I bought, as I was constantly flat broke (and resulted in building up my beam skill once again..)

Here's the order I spend skill points:
1 - prospect: Always first! This is your money maker!!
2 - reactor: Always second! (helps with your prospecting/fighting/etc)
3 - shields: Don't skimp out on these! Get the best possible, and take a look at the skill benefits as well. (i.e. Hoplite lvl 6 & 7 have boost power down, great for mining, but grab a Normandy for fighting)
4 - projectiles/beams: if you fight use the projectiles, if you mine use the beams. Especially at higher levels where you mine in an area with non-xp giving mobs - you'll just waste money and use up ammo otherwise.
5 - power down: saves your butt many times over when mining higher level areas than you really should be in.
6 - engines: Do not go above lvl 5! grab a l5 welsh, unicorn reactor and dolphin tail/roadrunner plus - you'll be running along at 4500+.. the maximum speed in E&B is 5000. Get someone to build you a lvl 3 solar sail to equip when fighting or mining, it puts your visibility back down to 2.5 - as low as it will go, and the quality will never decrease from death.
7 - scan: Better scan range means you see enemies farther away - including cloaked objects. You know when you have time to grab that grail water, and you can point out mobs to warriors - they love you for it.
8 - devices: The better your devices, the easier it is to get what you need done. Miners, Harpy's, and Bloods are godsends when mining, Lazarus and Eyes when fighting. Once you hit lvl 5 items, you'll start seeing negatives - if something weakens a deflect, grab something else to counter it.
9 - critical targeting
10- scare

Things to avoid:
Gravity Link (at higher levels) - Never seems to work.
Repulsor Field - I wasted skill points by maxing mine out, and it still only repels very very minute amounts of damage.. I had it on with a lvl 30ish bio-something, my criticals with L5 missles were 100+, but the repulsed energy was registering as 5's and 10's.. besides the fact that it repulses to all NPC's, whether they are in good standing faction-wise or not. You'd get more damage by shooting them with the pumpkin chunker...

These things may end up getting fixed in the future, I don't know.. maybe then spending the skill points would be beneficial, but not right now.
why can't we just max them skills out - 2003-01-03 15:08:00
shortrd
Poor
Joined: 10-Dec-2002
Posts: 14
From: fla
Its come to my attention that you higher ups are hinting around chosing one thing over the other. My question is this if you have the ability slot avialable it only stand to reason or good common since to say or think that you can raise that other skill to its limit. other wise why would the dev's even make the slot attainable. if you are saying that players can't reach their maxed skill levels for character then whats the point in haveing the slot next level slot avialable? this is just a thought mind i could me wrong. who knows?
Power Down - 2003-01-03 19:25:00
miko
Average
Joined: 31-Dec-2002
Posts: 27
I agree with most points except Power Down. Its far wiser to simply run and not risk the xp debt. Once your mining the tough areas ...do you really want to chance it failing when you can free warp away? Don't think so. I would skip Powerdown if I started a new Progen Sentinel. GRav Link when it works is nice but not worth spending points on. Menace can level the playing field in solo combat, and comes in handy when mining. In my experience, failures to menace are few and far between but when mining, I only use it on MOBS that I can tolerate a few hits from...don't even try to scare off level 50 Bullywheres unless you have level 8 -9 shielding and can take a few rounds of punishment. I would just right click to clear target screen ..free warp ..assuming you have equipped a Solar Sail and drop out of warp once clear of MOBS. Menace has let me break up Dzurai pairs and take them down easily when that wouldn't be possible if they were paired and working together. I've split Red Dragon groups with it as well. Menace is the one skill I want to see in operation at maximum level. It may allow you to mine and entire resource field rapidly at its peak level by simply routing all the MOBS. Missiles...thats a debate...I have brought my skill to level 4 while moving projectiles to level 7. I'm considering level 5 but using the same type launchers "Daddy Long Legs". At some point, you simply can't support high level missiles and projectiles due to cost of ammo alone. No need for beams on the small mobs, I equip secondary weapons of lower caliber and cheaper ammo or I use menace. the points about prospect , reactor and shield..really on target since so many TT want refined ore and there is much to be gained in trade and money by taking prospect to its highest level. Engines, level 5 is sufficient and certainly dont go beyond level 6 to save skillpoints. Scan is a nice skill along with critical targeting, these should be maxed eventually. Also, device tech and your build skills , devicis and shields should get plenty of skill points. I will probably level off the build skill at lev 6-7 but device tech goes out to level 8-9. Why? well the market for devices and shields is very good from 7 down and I don't want to go around hunting down level 8 and 9 looted devices and shields to sell to the very few, however, being able to use level 8 and 9 devices is a different matter. I have some fine ones stored in my vault , it would be a shame to never use them.
Jump Start - 2003-01-03 19:32:00
miko
Average
Joined: 31-Dec-2002
Posts: 27
Forgot that one, great skill but no payoff to the Progen Sentinel. I only increased it to level 4 for my guild members sake but I won't move it higher until there is some sort of payoff system. Yes, I think E&B is right in not having a xp transfer for JS since it can be exploited to some degree. Money transfer is more appropriate but many get real po'd if you ask for money when others voluntarily trade $$ to you for the jump. Hey.. explorers that dump up to 21 skill points into JS deserve to be paid for the service. I know if I could get 49% of my debt erased I would gladly pay the money for the debt reduction.
- 2003-01-05 22:23:00
Lilbluejimmy
Poor
Joined: 04-Sep-2002
Posts: 9
From: Galileo
OK, on your comment:

Its come to my attention that you higher ups are hinting around chosing one thing over the other. My question is this if you have the ability slot avialable it only stand to reason or good common since to say or think that you can raise that other skill to its limit.

The reason why I say this is that by the time you do reach 150, you cannot have possibly maxed all of your skills yet - there's just not enough skill points to do that yet - and at 1 point per level after 150, it will take a LONG time to do so since most skills will require between 5 and 8 points to upgrade.
A non-terran's maximum launcher level is 8
A non-jenquai's maximum beam level is 8
A non-progen's maximum projectile level is 8

Save those points for something you can use.. and equip all your weapons slots with projectiles.

What I am saying is this:
At level 50, you get Level 9 projectiles. There's a HUGE difference with Level 9 projectile damage per second versus the Level 8 launcher (the maximum level launcher a progen can possibly obtain) you just got at combat 49.
The best Level 8 Storebought Launcher (X3) gives you 52 Damage per second (base) While the *worst* level 9 projectile gives you 78 base..
Not to mention the fact that you get your projectile levels before you get missle levels.. i.e.
Combat Level 0: Beams/Projectiles/Launchers Lvl 1
Combat Level 1: Projectile Lvl 2
Combat Level 7: Beams/Launchers Lvl 2
Combat Level 12: Projectile Lvl 3
Combat Level 14: Beams/Launchers Lvl 3
Combat Level 18: Projectile Lvl 4
Combat Level 21: Beams/Launchers Lvl 4
Combat Level 24: Projectile Lvl 5
Combat Level 28: Beams/Launchers Lvl 5
Combat Level 30: Projectile Lvl 6
Combat Level 35: Beams/Launchers Lvl 6
Combat Level 36: Projectile Lvl 7
Combat Level 42: Beams/Launchers 7, Projectile 8
Combat Level 49: Beams/Launchers Lvl 8
Combat Level 50: Projectile Lvl 9

- 2003-01-10 20:27:00
Fieth
Mostly Harmless
Joined: 22-Nov-2002
Posts: 4
Interesting that you say prospect is our money maker. From what i have found the ore + the cost of refining is far more than what you can sell the (1) refined resource for, thus, we loose money. Now, currently, I am only able to refine the L1-7 ore and cannot speak the arguement to the L8-9 ores for it may not hold true. So, unless it changes in the highest prospect level, then i have concluded that, unless we find a high level TT or TE to sell our refined items, we loose .. and loose substantially in the long run.
- 2003-01-14 18:05:00
Thorpheus
Mostly Harmless
Joined: 07-Oct-2002
Posts: 3
From: Dallas, TX
There are two types of mining, mining for cash and mining for refined resources. I believe when mining for money is referenced, you sell the raw material. You can make huge amounts of credits this way very quickly.
??? - 2003-01-17 06:29:00
Virtucon7
Harmless
Joined: 16-Jan-2003
Posts: 1
im still a weakling on e&b, and i was wondering, what do you do after you fing ahmas ship. i found it, but im stumped. someone give me a hand.
- 2003-01-18 23:26:00
Warcry
Harmless
Joined: 18-Jan-2003
Posts: 1
lol, that mission just keeps you running around in...

hmmm, Isnt there some texts in there that says
"What? Do you think I am stupid?"

Try that line. Works for me.
Weapons - 2003-02-24 22:58:00
Johnana
Poor
Joined: 24-Feb-2003
Posts: 21
I have my hull upgrade (Level 30) that allows me
to have three weapon slots.
If I put missles in slot 1, Ram Darts in slot 2 an 3,
it says the weapons install, but when I look on
my fire control, it only shows slot 1 (missle) and
slot 2 ( Ram Darts), but NO slot 3 (Ram Darts).
Any reason why slot three does not show.
RE: Weapons - 2003-02-25 15:12:00
tanzor
Harmless
Joined: 20-Jan-2003
Posts: 1
You have to drag and drop that new weapon from your equip screen onto your weapons toolbar at the bottom. Be careful not to drag the same weapon into more than 1 slot
RE: Weapons - 2003-02-25 16:49:00
Johnana
Poor
Joined: 24-Feb-2003
Posts: 21
Is it a level thing?? Can I install say a level3
missle launcher, a level2 projectile and a level3 projectile and have all three show up on the
control board
Or is just having two of one kind not allowed.

The program does install them and it says weapons
installed, which would seem to me to be a bug in
the program.
Question to the 'Find Ahma's ship'-quest - 2003-02-26 14:09:00
Thomahawk
Average
Joined: 26-Feb-2003
Posts: 40
-> Virtucon/Warcry: Could you give a nebie a hand? (or anybody else )

I started with the demo and got to level 11 within the first 5 days. I visited Vinda and got the 'interesting' quest from her. Well, I have found maps in the Web and figured my way to Roc, theoretically at least. Where is the trick? At least to my knowledge the is no 'obvious' gate to Deneb from Lagarto. Do I have to reach the planet? (seems impossible atm)

No spoilers needed, just some hints would be nice - thanks in advance.

Thomahawk
Doh, found it - 2003-02-26 14:39:00
Thomahawk
Average
Joined: 26-Feb-2003
Posts: 40
Ok, guys. Regard my last question as not posed ... .

I figured in the meantime, that there are (might be) details available for the individual missions.

Thanks anyway,

Thomahawk
amah and vinda - 2003-02-26 17:49:00
deadaim
Mostly Harmless
Joined: 26-Feb-2003
Posts: 3
as far as im concerned amah & vinda can have the dam codex i ran that mission 10 times just a waste of my time hehe
Prospect IS the big money maker - 2003-03-08 01:46:00
Ravener
Poor
Joined: 19-Feb-2003
Posts: 15
From: USA
I have been playing a JE and man, I gotta tell ya, combat skills aside Prospect is one of the most useful skills in the game.

First, every time you mine you get free explore XP. Who else can get thousands of explore XP just for hitting X to show them the nearest rock and then mining it?

Second, I've tested this - in most cases 1 refined item sells for more than 5 unrefined of that type. You do lose out on some profit by spending the money to refine it, but every time you do, it gets you easy trade XP. Go to (er, I forget the system) wehre it's just all gas clouds. You can mine stack after stack of 100 copies of a particular gas all day and just ROCK that trade level.

Finally, selling refined or unrefined ore for money is free cash that does not have to leave you waiting at a job terminal.

Short version - Prospect gives you a literally limitless way to earn explore XP, Trade XP, AND money all at the same time. What's not to love?
- 2003-03-11 22:33:00
Skidrowpunk
Average
Joined: 03-Oct-2002
Posts: 26
If any of you Progen are running out of Energy, And use lvl 5 Sheilds or Below, look up the Waterloo Series. Wehn activated it bassically pumps your sheilds into your reactor and fills them right up. After sheild lvl 6, there are devices that will also do the same
unable to get the build sheild skill.. - 2003-03-14 21:52:00
Castin
Harmless
Joined: 14-Mar-2003
Posts: 1
From: montana
well i have long passed the required lvl needed to get the build sheild skill and the guy wont teach it,,anyone else suffer this problem?
Don't underestimate the power of Glink - 2003-03-17 16:20:00
rutherford
Mostly Harmless
Joined: 22-Jan-2003
Posts: 4
From: UK
Even though a PS can only upgrade this skill to lvl5 - there is now a lvl8 projectile weapon that can increase this by upto 4 skill lvl's and works 1 in 2 on the lvl60's in Antaries. This makes kiting them relatively easy.
unable to build shield skill - 2003-03-20 01:28:00
IronEagleM
Harmless
Joined: 19-Mar-2003
Posts: 1
From: Germany
I do have the same problem, beyond that lvl 35 but the guy don't teach me , too
What to do - 2003-03-31 10:36:00
sele
Mostly Harmless
Joined: 31-Mar-2003
Posts: 2
From: oklahoma
i am now lev 121 progen sentinel the way i did it with guild help and this is not my first character...
i only put skill points in projectile i use 1 archos and 3 lev 9 mortars massive damage done i can solo anteres,, the menace skill works but only if u invest the points in it make sure u get something to help with projectile range also as for the birds in anteres are very fast and if they get whithen 3k of u it doesnt matter how fast u are.. also reactor and sheild are very important, engine as a ps sacrafice speed for buffs my engine is slow but i get a increased projectile range i get to the fight alittle slower but i will be there longer. and u heard it before prospect is the money maker do not refine waste money, mine and sell, i can go to arduinne the gas planet and make a mil in a few hours, u get exp for prospecting i found it is not based on the lev u mine but the amount in a single grab like if i mine 1 xenon i get 24 exp 10 its 400 but if i do the same on a higher lev the exp is the same,, well i was just ranting, device tech is good get a mining tool to help speed it up and deflect different types of damage. o the last thing use your vault it is there for a reason keep things in there to aid u in different situation, if u are going to run trade jobs keep a fast engine in there along with a roadrunner, goin to mine keep a mining tool do not keep installed all the time it raises your signature so u are seen by the enemy easyer.. this game also offers some rare items if u have to money goin for around 300k buy a lev 5 ward of living stone increase sheild cap by 5000 will help u as a newbie when u get higher u will want that space for something else last but not leaset the ps has to build skills sheilds and devices these are a waste to u they dont go high enuff to make u any real money save the skill points for something else well i warn u now its late and i am not a good typer so i did best i could any u need help look me up ingame andr server names sele i come help u with guns blazing and u can sit back and watch the fireworks!!!! night all
Unable to build shield skill - 2003-04-02 16:25:00
jonhan
Harmless
Joined: 01-Apr-2003
Posts: 1
From: Lewisburg, WV
Whew, I am glad I'm not the only person that is having this sam problem.
I can not find anyone that can explain what is needed
to make this work.

Jonhan Lvl-44
sheild build - 2003-04-04 19:49:00
sele
Mostly Harmless
Joined: 31-Mar-2003
Posts: 2
From: oklahoma
it is a game flaw i wrote a letter to gm in help in 2 days they responeded ingame and gave me the skill they say the new patch is fixing the prob if u cant get use the in game help tell them and u will recieve it....
PS skills - 2003-04-21 16:49:00
shortrd
Poor
Joined: 10-Dec-2002
Posts: 14
From: fla
ok Now that i have reach OL 140 here are a few things i Learn on the way, after chatting with Gm's and dev's ingame chats i have learned that it is possible to max out all your skill sloting in the game on you character. Mind you they said its hard to do. now that i am at 140 i see why. the days of fast level bars are over it takes forever or seem to take for ever to get you experience bars to move. so i am not saying you can not do it but just choose what areas you want available to you when get to this point because it will take awhile to build up required XP points need to raise you other areas. as for skill i recommend you keep up as much as possible. they are the following:

Missiles
projectiles
shield tech
menace
grav link
reactor tech
engine tech
device tech
repulsor skill
powerdown(but not beyond 5)
scan skill

ok as you may have notice i left a few out but this is not to say forsake them but put points in those other areas as you see fit. me myself i do just that but my main concerns are all the above because combat is very important in this game if you are Progen. not withstanding the other areas. they are important too but if you have the above items maxed or close to it you find keeping credits in you account and getting looted to drop items very easy. as i did not mention prospect that is simple you can not propect beyond L7 that is refine higher lvl ore beyond L7 like the other races so whats the point in maxing it most peeps wants the ore raw or as was mined. so don't waste to much point in prospect save it for something else. at Prospect 5 you can still mine L9 ore you just can not refine it so whats the point in going higher with that skill. as for scan skill i find that its a waste because #1 other races get higher lvl scanners so they still can out detect us. maxing it out is a help in combat though it usally allows you to get the first strike in before the mob can see you. as for JS skill if you are in a gild i have seen no need to go beyond js L6 it maxes out at L7 but i have no use for the max when the 42% one just below the 49% will do the trick too. as for device build and shield build its up to you i would save those for last to really put points into. with all these other builders in the game its really no rush to raise you skill build because the higher you go the harder and more scarce are the component needed to build stuff which mean you better have plenty of ore and a good tt or PW who has build components to make you the stuff you need to build. as for laser tech its you call as a Progen i am Pro Projectile and as a Sentinel i am also Pro missile i dont care much for Beam weapons because it requires close range and high level you usally want alittle stand off distance between you and the mob to get a decisive victory over them. with the laser you could do this but most Progen gear are Projectile and missile oriented so i stick what i feel comfortable with..hmmm may have left something out but i am not sure. anyways guys thats my snapshot of the game from a PS Prospective.

p.s. i remember now the other thing i wanted to mention is that even though Js goes to L7 it would be nice if the dev's could make Icone to show each lvl rise because evry time i use js i know it suppose to be 42% but the icon always say 7% correct me if i am wrong but isn't that L1 icon its sure is not a L6 representation. which leads me to my next question are we getting the 42% debt reduction or any of the other increse reduction for js ing actually hmmm...kind makes you think doesn't it
Skills: a Magister Magna's perspective - 2003-07-02 23:32:00
Rubicondraconis
Above Average
Subscriber
Joined: 24-Jan-2003
Posts: 119
Guild: Order Of The Red Fist
Menace (or scare) is a Sentinel's best friend. Against non missile using mobs you basically shut down their weapons.
Gravlink... Hmm.. Some of you think this skill is usless. Here's a situation. You are attempting to solo a Ten-Gu in Cooper. It charges. It's fast. You menace. It runs away from you and recharges its shields. NOW: Ten-gu charges. You gravlink (level 8 Vulture reactor boosts grav link by 4.3ish skill levels) and menace. You now sit 3k behind the hapless Ten-Gu and warm his ugly rear with plasma while he is helpless to shoot you. Wait 15 seconds, reapply. I have solo'd level 50 Grissom patrols at combat level 45 while taking no (thats 0, nada, none) shield damage when I get my menace and gravlink timed right. Also remember, you dont always have to fire your highest level of menace. A simple scare on a mob that does not use missiles will do just fine and it will fire much faster. Even on ones with missiles, their launchers fire very infrequently so by shutting down their forward facing short range weapons, you have reduced incoming damage by 60-70%.

Making money prospecting: While it is true that nobody wants lower level refined ores, when you can start refining the level 7-8-9 stuff, builders will pay some good cash to get what you have. As mentioned before, explore expierence is a never ending bonus for Sentinels. Arduinne is also a good place to be. You get combat exp from killing the worms, loads of explore exp from mining the gas, tons of trade exp when you sell and boku cash. What's not to like? Ok, so plasma is useless...

Weapon Types: Projectiles. You're Progen, have some pride. There are all kinds of buffs on different projectile weapons and you get level 9 projectiles. You younger Sentinels may question using only one type, but by the time you are trying to take down level 45+ mobs, those level 8 beams or missiles will require more ammo, more time, more money, and more risk to take out the same mobs. Dont get suckered into thinking beams would be great for "farming" low level mobs. You will probably do very little of this. Besides, when you get wise to the power of menace, having a long distance strike capability will not matter.

Reactors: I currenly have a level 7 reactor as my travel version. The Unicorn has a 750 activated warp buff similar to the Terran Only Road runner device. I have a level 8 Pulsing Spore reactor that recharges faster than the eye can see and reduces my sig by 30%. (couple that with a SS and my sig is 1.8 Whoo!) I also recently purchased a level 8 Vulture reactor. Sentinels, save up your cash for this gem. 4.5 level mining buff. 4.3 level grav link buff. It also has a powerdown buff, but hey by the time you get level 8 reactors, you might as well kill the silly mob. It has a blazing recharge rate and excellent cap. Worth every penney some Jenquai will charge you. Yup, its manufacturable! The mining buff means you dont need a Miner device installed. Pretty nice when those 5 (yes even 5 isnt enough) device slots are getting tight.

Shields: We have a great selection here since the Progen shields typically have the best cap and some killer buffs. The level 2-3 Falkirk are a really good bet. Level 4-5, if you can't find the Falkirk's in this range, look into either Honfours for cap or Waterloo's for some good buffs. At level 6 and up, the Normandy series is the top contender. Best cap in its class and a 25% shield recharge buff. If you can lay your hands on the slime shields at level 7 and 8, they have the same cap as the Normandies but have other cool buffs. I currently use my level 8 Normandy for its 25% recharge buff and swap in the level 8 Barrier of slime. Yea, its a terribly expensive device... On to Level 9. While the Normandy Max is a superb shield, if your budget and available builders allow, the Crimson Force Barrier is about the best piece of shield equipment in the game. Cap, recharge rate, buffs. All class A top shelf stuff.

Engines: Why you runnin punk? Stand and fight! With the right devices, a level 5 engine will put you at or near the 5k speed limit.

Scan: Well, it is nice to see them before they see you... Not the highest on my list but worth the points.

JS: Sentinels now have a selfish reason for bumping JS. We can Js ourselves in the privacy of our own ship. Hmm... While at lower expierence debt levels it dont make much difference, ask a Magister Magna or a Merchant Prince if he would appreciate a 20k+, yes thousand, debt reduction and I doubt you will get many negative answers. Some might even give you a considerable "thank you" for having reduced their debt.

Build Skills: Are you going to be a Fighter or a Builder / Fighter. I currently build devices to level 7 and shields to level 9. Believe me, you will be sacrificing other capabilites to achieve this. I am the guild device and shield builder and have committed to that. Other Sentinels of my level are far more powerful in battle since they have concentrated on their combat and offensive skills. It was my choice and I have no regrets, but just be aware when you are starting out it is a huge commitment in skill points.

Devices: Get good devices. Sentinels have a vast array of activated defensive devices they can use and buff others with. People appreciate their buff icon window bulging with deflects. So will you. While level 5-7 devices have negative effects, I rarely keep them installed after I activate them. Buff and swap in your combat/mining apparel. Higher level devices will have much shorter recharge times.

Whew... and to think I got paid to do this... (hehe at work currently)

Endoralyn - lvl 146 PS Orion
Rubicondraconis - lvl 67 PW Orion
Redfistsecretary - lvl 50 TT Orion
Magister Magna-Warrior and Explorer - 2003-09-24 12:50:00
Flapse
Above Average
Joined: 13-Apr-2003
Posts: 128
Guild: Masters Of Orion
I have a PS at lv147 totally focussed on combat and exploring. When hunting in ardus and looking for the respawn i can go and start hitting em till either the warriors show up to finish the mob or powerdown if my shields are depleted. Anywhere else i can jump in at almost any spot for a max lv JS since i can kil almost any cl50 to 55 solo. GSP in grissom in under 30 seconds beats even a JD. A max level PS is about the best class to play IMHO. You can kill what you like, mine what you like. You dont have to worry about getting a debt since you can easily get rid of it by farming a few tengu or voltoi and that max JS is something any group loves you for. If its money you need you can mine a million per hour or go farm voltoi for loot. And a max repulsor field works much like an ivory ward since it reflects all damage types but doesnt require a device slot. Its even funny now that im lv147 i have 4 left over skill points i dont even know how to spend since all the good skills are taken and whats left isnt much use for cl50+ mobs. I have put all these skills at max: Projectiles, devices, engines, reactors, shields, Critical targeting, Scan, Prospect, Powerdown, Repulsor field and Jumpstart. Anything else isnt much use IMO. I can now play a warrior when i feel for it, a savior in times of trouble for the JS needing, and a Miner/Refiner for those Components builders. Who ever said explorers suck must have been playing a JE and never a PS!
Grek Cortexs anyone - 2003-12-24 22:02:00
RASHIDSTARFURY
Harmless
Joined: 07-Nov-2003
Posts: 1
Guild: Matrix
From: Irvine, California
I have the mission to retrieve three specific cortexs, Mistrunner(found) Grek(???) and Shakaku(Dahin Planet).

Got the Mistrunner pretty easy. Was told to go to the nav point DANGER GREKS! in New Edinburgh. Did so, killed hundreds of lvl 3-6 Greks but found no cortexs. Is there another location to find Grek cortexs? The Mistrunners were lvl 8-12 and nearly all dropped a cortex. Did not see a single Grek above lvl 6.

Please reply if you know where I need to look. Thanks!
Skills to keep - 2004-02-10 23:14:00
shortrd
Poor
Joined: 10-Dec-2002
Posts: 14
From: fla
Well its been awhile since i last posted here. But after reaching Ol150 sometime ago last year around march or april. I have come to realize. Powerdown is a skill that really work to your advantage once you learn how and when to use it. Also i am In Love with the menace skill;gravlink works great with Repulsor field since the recent Patch update. Repulsor field was oneof the skills on my hate list to say that it was useless was a understatement for a time. but now it seems that the dev's have fixed that. My hats off to you guys. the new CF=Call Forward skill is way cool i finally got a chance to fix my mistakes of a youthful PS. now with my points where they should be. I have to Agree with my Predicessors PS Bretheren and sisters. Progen Sentinels are a Projectile class. I repeat a Projectile Class, dont waste your point on missiles or Lasers because they only go up to L8 for our class. stick to Projectiles!

As For Powerdown skill here is a though when warping into hostile territory to JS someone try Powerdown while in warp its really cool you come straight out of warp into powerdown mode undetected by mob. if your shields are really taking a bashing warp away from about 7-10k powerdown it disengages arggro but if you return to arggro location mob will re-engage you.

As for menace well there are still some bugs there as far as I am concerned but when menace does hit it works great.

Looking at all the nice devices we get now makes wonder why there is not a Progen Sentinel specific engine out there that has added buff that we can use in order to free up our much needed 5 slots for devices

I know there are some great Reactors out there in the game now. well done devs. you guys actually hooked us PS type up this time. woot.
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